Global Game Jam 2010 Recap

Fifty intrepid game developers met at Cogswell College as part of the Global Game Jam to challenge themselves and their creativity in a flurry of game-making activity. The event took place from 5:00 p.m. on January 29 to 3:00 p.m. on January 31.

With such a small time frame – 48 hours – the games created tend to be innovative and experimental. This was definitely the case at Cogswell!

The group split up into eleven teams and produced 13 playable games. Teams throughout the world had to incorporate the theme of “deception” in their game. Games within the Pacific time zone were instructed to include the elements of “a Monk, a Punk, or a Skunk” in their game design.

Cogswell had one of the largest participation rates in the United States and produced the most playable games. When you add the other Bay Area locations – UC Santa Cruz and National University – our region had a whopping 82 jammers that produced an amazing 22 playable games!

(Based on an unofficial survey – USC had 52 jammers and produced 9 playable games, Digipen had 31 jammers and produced 10 playable games while Rochester Institute of Technology had 34 jammers and produced 6 playable games.)

By Sunday afternoon everyone was exhausted but felt rewarded by the results of their efforts.

Check out the games created at Cogswell and vote for your favorite!

-Bonnie Phelps, Dean of Institutional Advancement

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